
After Hours
A calm lo-fi loop with room tone; sits far behind speech without masking consonants.
Build a short theme for the top of the show, a quieter bed for interviews and an outro that matches — all in the same sonic world.

Play these the way a listener would hear them — under a voice, at low level, across a five-second intro.

A calm lo-fi loop with room tone; sits far behind speech without masking consonants.

A slow build that works as an episode intro with a host reading over the top of it.

Warm and reflective — suits narrative shows and interview cold opens.
Only the preview you press play on is fetched; the rest stay unloaded.
Pick the kind of show you make to see the music direction we suggest.
Keep the bed almost static, at a fixed tempo with no melodic movement. The guest's voice is the content; the music only needs to remove silence and signal that the show is still running.
Themes generated here are instrumental by default so they can sit beneath a host's voice without a second vocal competing.
An intro theme has one job: buy the host time to settle before the first sentence lands. That means a clear opening bar, a consistent tempo and an ending that does not resolve so hard that cutting it short sounds like a mistake.
Renders that start with drums and harmony trim better than ones that fade in. Ask for "no fade in" if the first second sounds hesitant.
Anything longer is usually cut back anyway. A thirty-second render gives you a ten-second intro, a five-second sting and an outro variant from one job.
An open ending can be trimmed anywhere; a grand cadence forces you to use the whole file or lose the shape of the piece.
The same settings cover both ends of an episode — generate once, then trim the tail for the outro. If you prefer a visual workflow for cutting, the instrumental generator explains the length options.
Beds fail for predictable reasons: too much energy, too much movement or too much content in the same frequency range as the human voice. Mixing can only compensate so far, so the render has to start with space already in it.
Ask for an even bed with no build. You want the bed to disappear under speech rather than to rise when the host pauses.
Two or three instruments repeating will hold a long segment together better than a full arrangement that keeps introducing ideas.
Avoid lead synthesisers, saxophones and busy percussion between roughly 1 and 4 kHz. That band belongs to the voice in a spoken-word mix.
Keep vocals off for beds. A second vocal line, even a wordless one, competes with the host for the same register.
Listeners use music to identify a show before anyone speaks. A news bulletin, a long-form interview and a comedy panel can all use a ten-second theme, but the theme should sound like it belongs to that format.
Neutral, rhythmic, no obvious genre signifiers. The theme should date quickly and disappear immediately, not become a trademark.
Slower, minor-key arrangements with sustained low strings. Consistent tension matters more than a hook, because the score is carrying scenes between recordings.
Up-tempo and slightly quirky, often with a distinctive first sound. Short repeated stings work better than a long theme that has to be skipped.
If the show also has video episodes, the same music can be reused for the visuals — see music for YouTube.
Consistency comes from repetition, not from novelty. Decide on one mood, one genre and a short instrumentation list, then reuse that combination for every later render so a listener recognises the show in the first two seconds of an episode.
Keep the prompt text that produced your theme. Re-running it for the next season is the cheapest way to keep the sound stable, and slight variations in length or tempo are enough to differentiate specials without breaking identity.
Renders, edits and stem exports all have a published credit cost on the pricing page. Publishing rights depend on the plan you generated under, so check the licensing page before a sponsored or syndicated season, and the terms that apply to game and video formats on the game music page.
Yes. Short instrumental renders are exactly what intro and outro themes are made from: generate twenty to thirty seconds with a clear opening bar, then trim the theme to the length of your cold open in your editor.
Ask for instrumental output at a steady tempo with a low dynamic range, and avoid lead instruments in the vocal register. Even, repetitive beds are easier to keep under speech than tracks that build towards a peak you then have to fight.
Generate your theme, keep the prompt that produced it, and reuse the same mood, genre and instrumentation for every later render. That is what gives a long-running show one recognisable sound instead of a different feel each week.
Monetization follows your plan. Paid plans include commercial use as described on the licensing page, while free renders are for personal, non-commercial use. The Terms of Service are the binding document and are worth reading before a sponsored season.
Two to three minutes is usually enough, because spoken segments are edited and the bed is looped underneath. If you prefer one continuous file, generate the longest duration available and fade in your editor rather than asking for a fully composed long-form piece.
Generate a short instrumental theme and a steady bed for interviews, then keep the prompt so every later episode matches.